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#surfacedesinger

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Melted plastic over wit sculpture #fragments #surfacedesign #surfacedesinger

Alain Grée fabrics from @spoonflower, link in bio @alain_gree (alaingree.com) then click "Fabrics" in menu😊❤ You can sell your handmade goods using our fabrics as well💖
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❤️ リポストは @alain_gree をタグしてお気軽にどうぞ✨
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#alaingree #alaingrée #dwarves #ricobel
#fabric #textile #pattern #surfacepattern #surfacedesign
#patterndesign #textiledesign
#printandpattern #surfacepatterndesign #surfacedesinger
#printdesign#drawing #creative #design #artlicensing #repeatpattern
#textileprint #patternrepeat #textile-pattern #retro
#illustrator #cute #licensing #fox
#forest #lovely

New #Christmas artwork added to my portfolio! Www.kimrhistudios.com/portfolio (clickable link in bio) #kimrhistudios #christmasart #artlicensing #artlicensingshow #licensedartist #surfacedesinger

Posting my older work atm as i cant sculpt or work with houdini atm due the technical malfunction in my pc. Need to get new parts and those are not cheap:( Will try to save money so i can buy new motherboard so i can continue to work and learn houdini, zbrush etc.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI

MOST RECENT

Exotic birds and flowers. Tropical seamless pattern. #brazil #patterndesign #illustrator #drawing #instaart #birds #surfacedesinger #artwork #vivid

My first Substance Designer material. A booring wall :p
#Zbrush #Houdini #Houdini 16 #Houdini #amarok #Art #3D #Maya #Sculpting #sidefx #VFX #Mari #texturing #SurfaceDesinger

My first Substance Designer material. A booring wall :p
#Zbrush #Houdini #Houdini 16 #Houdini #amarok #Art #3D #Maya #Sculpting #sidefx #VFX #Mari #texturing #SurfaceDesinger

So first conclusion using Too many UDIM-s makes my texturing slow with crapy pc as pc loads after every paint stroke i make :(
This forces me to use less UDIM-s (2-4 max)

And thinking carfuly what resolution to use in specific part.
Also trying to find better solution for seams. 
Makes bit harder as my mesh has no armor that means that i cant hide seams under armor or something. 
So need to research and find possible solutions for this. 
Also re-did cuting and unfold for better seams positions. 
Keep in mind that success is built upon failures and one can`t succeed without failing.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

After 3 days Mari study started to practice Mari. 
Had some technical issues in Mari but got those also solved now. 
This is only the beginning and no were near done.
Concept is not mine. 
Concept artist of this orc is Wei Wang. 
I am the one who found this 2D picture in google and decided to create 3D model based on his art. And now tryng to texture the model.
#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

This is my average eavning after my booring it support job.Learning ant trying to get better.

Today studeid Mari basics-s (texturing 3d assets)
Step by step closer to become better 3D artist and finding job as 3D artist in studio.
My average days from Monday to Friday
Wake up 07:00 eat and shower
08:00 leave house and drive to work
09:00 work starts (IT Support)
17:30 work ends
18:00 at shop buyng food
18:30 at home
18:30 to 19:30 train at basement gym
19:30 to 20:20 eat and shower
20:20 to 01:20 Study 3D and practice.
And some times i skip friday sleep to get more out of weekend as then i can pull out some times 30 hours
That is almoust 55 hours per week.
Managed to pull out on my holiday (4 week holiday what i had) total 425 hours.
And i try to think this way that: if i do 50% less in a day that means i do 50% less in week and month and year, So result that i get via learning and practice in 1 year i now get in 2 years and that is not acceptable in my book.
Managed to follow this pattern almoust one year. Started with Houdni end of last year June and with zBrush end of last year September.
Extreeme or good result requiers extreeme push.
Think your life and where you are. You have arived to that point dooing something and having specific pattern. DO not expect different result dooing the same old stuff that you did.
I dare to dream that it is not too late for me and i go all out and it does not matter what others say. People often tel you that you cant do something. And beleive me i have many of those in my life also. I will proove them all wrong.

See more my 3D and VFX work at:
https://isuther.artstation.com/

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

Studied all weekend texturing. Also had to fix orc fang retopo and then unwrap and uvs and then baked out maps in substance and now working in Mari. A lot to learn. Will proceed tomorrow after work.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

Studied all weekend texturing. Also had to fix orc fang retopo and then unwrap and uvs and then baked out maps in substance and now working in Mari. A lot to learn. Will proceed tomorrow after work.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

Studied all weekend texturing. Also had to fix orc fang retopo and then unwrap and uvs and then baked out maps in substance and now working in Mari. A lot to learn. Will proceed tomorrow after work.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

Retopo done,unwraping done
Baked normal maps and AO maps in Substance painter using UDIM-s. 
Imported mesh and maps to Mari. 
And now learning how to use Mari.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #texturing

Alain Grée fabrics from @spoonflower, link in bio @alain_gree (alaingree.com) then click "Fabrics" in menu😊❤ You can sell your handmade goods using our fabrics as well💖
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💙 Feel free to REPOST tagging @alain_gree
🔖 TAG your friend(s) if you wanna share this nostalgic illustration✨
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❤️ リポストは @alain_gree をタグしてお気軽にどうぞ✨
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#alaingree #alaingrée #dwarves #ricobel
#fabric #textile #pattern #surfacepattern #surfacedesign
#patterndesign #textiledesign
#printandpattern #surfacepatterndesign #surfacedesinger
#printdesign#drawing #creative #design #artlicensing #repeatpattern
#textileprint #patternrepeat #textile-pattern #fox
#illustrator #cars #licensing #marine
#whales #nautical

re-worked retopo some areas. 
fixed issue in chest area
increased polycount also in legs
found some holes that had to fix also
now cutting is almoust done.
starting multi-tile UV / UDIM

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

re-worked retopo some areas. 
fixed issue in chest area
increased polycount also in legs
found some holes that had to fix also
now cutting is almoust done.
starting multi-tile UV / UDIM

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

DOne UV-s with main body mesh and also all fangs and teeth.
Note all fangs and teeth are separate mesh and uv-s are done all as separate to all fangs and teeth.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

DOne UV-s with main body mesh and also all fangs and teeth.
Note all fangs and teeth are separate mesh and uv-s are done all as separate to all fangs and teeth.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

DOne UV-s with main body mesh and also all fangs and teeth.
Note all fangs and teeth are separate mesh and uv-s are done all as separate to all fangs and teeth.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

Retopo almoust done. Making small adjustmenst here and there and then need to retopo fangs and teeht. 
And after that i take it all to Unfold 3D to unwrap and to do UV-s
After that making other maps and then texturing.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

03.06.2017
Current time Time: 06:03 am
Need now a bit sleep and then will proceed with this.
Soon geting this retopo done need some small changes to adjust polyflow but over all can proceed soon to next phase that is unwraping and uv-s and after that going to take mesh to Mari for texturing.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

So this is wip.
Been working with the retopo after work.
Hoping to get it done for friday so i can start dooing unwraping and uv-s.
(All quads)

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

3D coat crash and lost my work. So restarted again. Retopo atempt 3

Atm main focus is able to do good and correct retopo with good pollyflow with quad poly-s.

Goal is to get better and find job in cgi world.
#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

And my one month holiday is soon over. This means that back to basic schedule that is:
Monday to Friday: 
07:00 wake up
08:00 drive to work
09:00 to 17:30 working (IT support)
17:30 drive to shop to buy food
18:00 drive to home
18:30 train at basement gym
19:30 make food and eat
20:10 start learning 3d (retopt, uv-s, unwrapping, texturing and shaders + zbush). 01:10 go sleep

And next day repeat.
Friday, Saturday and Sunday i can pull out more hours to study and get better in 3D.
In this holiday managed to pull out over 400 hours of zbrush and learning 
Using also gnomon workshop.

Atm main focus is able to do good and correct retopo with good pollyflow with quad poly-s.

Goal is to get better and find job in cgi world.
#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

Alain Grée fabrics from @spoonflower, link in bio @alain_gree (alaingree.com) then click "Fabrics" in menu😊❤ You can sell your handmade goods using our fabrics as well💖
.
.
ーーーーーーーーーーーーーーーー
💙 Feel free to REPOST tagging @alain_gree
🔖 TAG your friend(s) if you wanna share this nostalgic illustration✨
ーーーーーーーーーーーーーーーー
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❤️ リポストは @alain_gree をタグしてお気軽にどうぞ✨
.
.
#alaingree #alaingrée #dwarves #ricobel
#fabric #textile #pattern #surfacepattern #surfacedesign
#patterndesign #textiledesign
#printandpattern #surfacepatterndesign #surfacedesinger
#printdesign#drawing #creative #design #artlicensing #repeatpattern
#textileprint #patternrepeat #textilepattern #vehicles
#illustrator #cars #licensing #trains
#boysdesigns #transportation

Melted plastic over wit sculpture #fragments #surfacedesign #surfacedesinger

Work-in-progress Anatomy sculpt phase 1

Anatomy sculpt wip
Working on hands and fingers
This is phase one that means no insane details. Here is focuse to sculpt out as much as possible before i go to phase 2

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy

Here is start of phase 1 of anatomy sculpt. 
Decided to put on hold my orc project as i feel that i need to study more a lot more before i can continue with the orc
After that will continue with my Orc project,
Picked up Grassetti tutorials studing human male anatomy bones and muscles in order to be able to sculpt those verry well. 
Anatomy is needed in order to become better inb sculpting. 
This will take a lot of time but i do not mind. 
I am focused on progress and i am willing to do anything in order to improve and become better artist in 3D.
#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d

Here is start of phase 1 of anatomy sculpt. 
Decided to put on hold my orc project as i feel that i need to study more a lot more before i can continue with the orc
After that will continue with my Orc project,
Picked up Grassetti tutorials studing human male anatomy bones and muscles in order to be able to sculpt those verry well. 
Anatomy is needed in order to become better inb sculpting. 
This will take a lot of time but i do not mind. 
I am focused on progress and i am willing to do anything in order to improve and become better artist in 3D.
P2

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d

Here is start of phase 1 of anatomy sculpt. 
Decided to put on hold my orc project as i feel that i need to study more a lot more before i can continue with the orc
After that will continue with my Orc project,
Picked up Grassetti tutorials studing human male anatomy bones and muscles in order to be able to sculpt those verry well. 
Anatomy is needed in order to become better inb sculpting. 
This will take a lot of time but i do not mind. 
I am focused on progress and i am willing to do anything in order to improve and become better artist in 3D.
P1

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d

Decided to put my orc project on hold as i need to study more about anatomy and sculpting.
Got some tutorials from Grassetti and going to study those.
Those will hopfuly help me a lot in my path becoming a 3D artist. So if u see me not posting anything it is due the fact that i am learning human anatomy(male) and all the muscles and how to sculpt those.

Picture above is medicaly acurate anatomy sculpt they sell online. But damn those are expensive.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d

Alain Grée fabrics, link in bio @alain_gree 😊❤ from @spoonflower
You can sell your handmade goods using our fabrics as well💖
.
.
ーーーーーーーーーーーーーーーー
💙 Feel free to REPOST tagging @alain_gree
🔖 TAG your friend(s) if you wanna share this nostalgic illustration✨
ーーーーーーーーーーーーーーーー
.
.
❤️ リポストは @alain_gree をタグしてお気軽にどうぞ✨
.
.
#alaingree #alaingrée #アラングレ #ricobel
#fabric #textile #pattern #surfacepattern #surfacedesign
#patterndesign #textiledesign
#printandpattern #surfacepatterndesign #surfacedesinger
#printdesign#drawing #creative #design #artlicensing #repeatpattern
#textileprint #patternrepeat #textilepattern #patternoftheday
#illustrator #illustrationartists #licensing #artistsoninstagram
#illustratorsoninstagram #cats

Note! This is based on ref image (Wei Wang concept)
Shoylders and upper body i created but botom body is not mine. I just imported obj and poked my head on to it to see how would full body looks .. #VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d

Ok time to sleep started sculpting yesturday from 13:00
non stop
and it is 7 am next day morning :P
Worked with ears, eyes and eyebrows. 
Eyebrows and eyes are not done.
later will add also eyeballs as seperate mesh. 
Atm it does not look good as mesh is smoothed out (dynamesh) and no textures.
After done eyes have to start working on trapez and neck 
But now to sleep.
#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d

No vfx or sculpting here but gym is my another passion. And at one point going to include that also to my life. This is me few years back in Sparta sport club in Tallinn
This was last set on that day for that exersise

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #gym #strenght

No vfx or sculpting here but gym is my another passion. And at one point going to include that also to my life. This is me few years back in Sparta sport club in Tallinn

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #gym #strenght

Sick @ home but managed to do some work with mesh. 
Upper teeth are also now done. 
Now eyes and fix ears and lip thin line
and then to texturing

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d

Worked from 17.04.2017 (12:00) to 18.04.2017 03:13 with this (15 hours straight and i enjoyed every last bit of it) Botom teeh are almoust done. Need to pull midle area of fron lip a bit forward and create with teeht curve (when u look botom teeth from up to down.)
Then need to create upper teeth and corrigate upper lip and give final touch to lips. 
Then need to create eyes and create details for bottom jaw.
Nb! This is created based on Wei Wang concept art.
I only have front view image and based on that trying to create 3D sculpt

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d

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