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#surfacedesinger

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Melted plastic over wit sculpture #fragments #surfacedesign #surfacedesinger

Alain Grée fabrics from @spoonflower, link in bio @alain_gree (alaingree.com) then click "Fabrics" in menu😊❤ You can sell your handmade goods using our fabrics as well💖
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💙 Feel free to REPOST tagging @alain_gree
🔖 TAG your friend(s) if you wanna share this nostalgic illustration✨
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❤️ リポストは @alain_gree をタグしてお気軽にどうぞ✨
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#alaingree #alaingrée #dwarves #ricobel
#fabric #textile #pattern #surfacepattern #surfacedesign
#patterndesign #textiledesign
#printandpattern #surfacepatterndesign #surfacedesinger
#printdesign#drawing #creative #design #artlicensing #repeatpattern
#textileprint #patternrepeat #textile-pattern #fox
#illustrator #cars #licensing #marine
#whales #nautical

New #Christmas artwork added to my portfolio! Www.kimrhistudios.com/portfolio (clickable link in bio) #kimrhistudios #christmasart #artlicensing #artlicensingshow #licensedartist #surfacedesinger

Managed to do retopo to my orc (many times)

UV layout done on single tile UV and started to learn multi-tile UV / UDIM and hhy and when to use them.
And also started to learn Texturing in Mari

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

Alain Grée fabrics from @spoonflower, link in bio @alain_gree (alaingree.com) then click "Fabrics" in menu😊❤ You can sell your handmade goods using our fabrics as well💖
.
.
ーーーーーーーーーーーーーーーー
💙 Feel free to REPOST tagging @alain_gree
🔖 TAG your friend(s) if you wanna share this nostalgic illustration✨
ーーーーーーーーーーーーーーーー
.
.
❤️ リポストは @alain_gree をタグしてお気軽にどうぞ✨
.
.
#alaingree #alaingrée #dwarves #ricobel
#fabric #textile #pattern #surfacepattern #surfacedesign
#patterndesign #textiledesign
#printandpattern #surfacepatterndesign #surfacedesinger
#printdesign#drawing #creative #design #artlicensing #repeatpattern
#textileprint #patternrepeat #textile-pattern #fox
#illustrator #transportation #licensing #retro
#animals #vehicles

Posting my older work atm as i cant sculpt or work with houdini atm due the technical malfunction in my pc. Need to get new parts and those are not cheap:( Will try to save money so i can buy new motherboard so i can continue to work and learn houdini, zbrush etc.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI

MOST RECENT

So first conclusion using Too many UDIM-s makes my texturing slow with crapy pc as pc loads after every paint stroke i make :(
This forces me to use less UDIM-s (2-4 max)

And thinking carfuly what resolution to use in specific part.
Also trying to find better solution for seams. 
Makes bit harder as my mesh has no armor that means that i cant hide seams under armor or something. 
So need to research and find possible solutions for this. 
Also re-did cuting and unfold for better seams positions. 
Keep in mind that success is built upon failures and one can`t succeed without failing.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

After 3 days Mari study started to practice Mari. 
Had some technical issues in Mari but got those also solved now. 
This is only the beginning and no were near done.
Concept is not mine. 
Concept artist of this orc is Wei Wang. 
I am the one who found this 2D picture in google and decided to create 3D model based on his art. And now tryng to texture the model.
#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

This is my average eavning after my booring it support job.Learning ant trying to get better.

Today studeid Mari basics-s (texturing 3d assets)
Step by step closer to become better 3D artist and finding job as 3D artist in studio.
My average days from Monday to Friday
Wake up 07:00 eat and shower
08:00 leave house and drive to work
09:00 work starts (IT Support)
17:30 work ends
18:00 at shop buyng food
18:30 at home
18:30 to 19:30 train at basement gym
19:30 to 20:20 eat and shower
20:20 to 01:20 Study 3D and practice.
And some times i skip friday sleep to get more out of weekend as then i can pull out some times 30 hours
That is almoust 55 hours per week.
Managed to pull out on my holiday (4 week holiday what i had) total 425 hours.
And i try to think this way that: if i do 50% less in a day that means i do 50% less in week and month and year, So result that i get via learning and practice in 1 year i now get in 2 years and that is not acceptable in my book.
Managed to follow this pattern almoust one year. Started with Houdni end of last year June and with zBrush end of last year September.
Extreeme or good result requiers extreeme push.
Think your life and where you are. You have arived to that point dooing something and having specific pattern. DO not expect different result dooing the same old stuff that you did.
I dare to dream that it is not too late for me and i go all out and it does not matter what others say. People often tel you that you cant do something. And beleive me i have many of those in my life also. I will proove them all wrong.

See more my 3D and VFX work at:
https://isuther.artstation.com/

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

Studied all weekend texturing. Also had to fix orc fang retopo and then unwrap and uvs and then baked out maps in substance and now working in Mari. A lot to learn. Will proceed tomorrow after work.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

Studied all weekend texturing. Also had to fix orc fang retopo and then unwrap and uvs and then baked out maps in substance and now working in Mari. A lot to learn. Will proceed tomorrow after work.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

Studied all weekend texturing. Also had to fix orc fang retopo and then unwrap and uvs and then baked out maps in substance and now working in Mari. A lot to learn. Will proceed tomorrow after work.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #Texturing

Retopo done,unwraping done
Baked normal maps and AO maps in Substance painter using UDIM-s. 
Imported mesh and maps to Mari. 
And now learning how to use Mari.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #Blizzard #Mari #texturing

Alain Grée fabrics from @spoonflower, link in bio @alain_gree (alaingree.com) then click "Fabrics" in menu😊❤ You can sell your handmade goods using our fabrics as well💖
.
.
ーーーーーーーーーーーーーーーー
💙 Feel free to REPOST tagging @alain_gree
🔖 TAG your friend(s) if you wanna share this nostalgic illustration✨
ーーーーーーーーーーーーーーーー
.
.
❤️ リポストは @alain_gree をタグしてお気軽にどうぞ✨
.
.
#alaingree #alaingrée #dwarves #ricobel
#fabric #textile #pattern #surfacepattern #surfacedesign
#patterndesign #textiledesign
#printandpattern #surfacepatterndesign #surfacedesinger
#printdesign#drawing #creative #design #artlicensing #repeatpattern
#textileprint #patternrepeat #textile-pattern #fox
#illustrator #cars #licensing #marine
#whales #nautical

re-worked retopo some areas. 
fixed issue in chest area
increased polycount also in legs
found some holes that had to fix also
now cutting is almoust done.
starting multi-tile UV / UDIM

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

re-worked retopo some areas. 
fixed issue in chest area
increased polycount also in legs
found some holes that had to fix also
now cutting is almoust done.
starting multi-tile UV / UDIM

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

DOne UV-s with main body mesh and also all fangs and teeth.
Note all fangs and teeth are separate mesh and uv-s are done all as separate to all fangs and teeth.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

DOne UV-s with main body mesh and also all fangs and teeth.
Note all fangs and teeth are separate mesh and uv-s are done all as separate to all fangs and teeth.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

DOne UV-s with main body mesh and also all fangs and teeth.
Note all fangs and teeth are separate mesh and uv-s are done all as separate to all fangs and teeth.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

Retopo almoust done. Making small adjustmenst here and there and then need to retopo fangs and teeht. 
And after that i take it all to Unfold 3D to unwrap and to do UV-s
After that making other maps and then texturing.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

03.06.2017
Current time Time: 06:03 am
Need now a bit sleep and then will proceed with this.
Soon geting this retopo done need some small changes to adjust polyflow but over all can proceed soon to next phase that is unwraping and uv-s and after that going to take mesh to Mari for texturing.

#VFX #Modeling #Maya #Houdini #HoudiniVFX #MotionGraphics #Design #Designer #Ogre #Beast #Fang #Teeth #Texturing #KeyShot #SurfaceDesinger #white #art #painting #Design #orc #wacom #autodesk #amarok #Zbrush #anatomy #topology #pixar #orc #CGI #cinema4d #muscles #anatomy #Blizzard

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