📋 Starting the process of removing our xml data files and transposing the data into c# classes. So, waaay back when the project first started we imagined perhaps using a back end and storing data files on it for all game configuration. We eventually decided against paying for a back end, but the data is still all in external files.
For the best player experience we'd like to speed up app start time as much as possible, so this is a good place for optimizing. Each xml file has to be loaded, decrypted, then parsed as the app initializes. So, moving the data to be resident in code will bypass all those steps for each system (11 total systems using external xml data files!).
Sad to see all that work go down the toilet, it was a cool system, but at the end of the day all that matters is the player experience so it's a win.
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