Last week we discussed something about refine the controls and creating assets like how popular programs help us for creating our assets. Let us take a step further discuss something about ‘Record audio assets’, ‘Testing the game’ , ‘Releasing the work’. Sound design plays an essential part of the immersion when playing a game. Whether or not you have music, when and how you use sound effects, and spoken dialogue all affect the way the player connects with the game.You can find several powerful and free audio recordings and music creation software online. Make your own sound effects with objects around your home.
Once you have a working game from start to finish, it’s time to start looking for ways to break it. Finding the bugs in your game and squashing them is essential to making sure that as many people can play it as possible. If you have a large list of bugs, and only a limited time to fix the game, make sure that you deal with serious, game-breaking bugs first. For example, if there was a bug that allowed a player to earn an unlimited high score in a score-based game, you would want to make sure that bug was taken care of immediately.
Each engine supports specific platforms, and some require different licenses to release on different platforms.
Once you are nearing your game’s release, start trying to attract some attention. Release some screenshots and video clips of your game in action on popular gaming forums. Contact gaming news sites and let them know that your game will be releasing soon (be sure to include how to get it, how much it costs, and a summary of the game). Some independent developers will host the game on their own website, but you may find that demand costs you a significant amount in hosting fees, and some hosts can’t support the load that a successful game requires. There are several popular outlets for releasing independent games on PC and Mac OS X:
• Humble Store
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