Game of Life updata #2 - I've got the game to work and here is a basic setup:
We put in two different shapes, one square and one squiggly looking thing. The square is balanced in that no cell is dying nor is any new beign born, its static. While the squiggly thing creats a pattern where there are continuous reproduction infront of it and a steady pace of death by underpopulation behind it, the end result is a "gliding" effect through the grid.
At the end they merge into a completely different pattern which than disperse and dies off.