Azul - Stained Glass of Sintra! I have to admit, I played the original Azul only the times, but found the game as a puzzle wie interesting. So when the new version was announced and the first positive opinions came in, claiming it to be even better than the original, I grabbed a copy in Essen this year. Well, besides the drafting it is a different game, which doesn't feel as tightly structured. In Stained Glass of Sintra you have more freedom (but more often the necessity) not to take a turn, but move your glass worker around to choose a new column, which can be an option to avoid taking time you don't need. That is nice. The greatest weakness of the game lies in the setup. Since the two columns are double sided, it is totally random what is your color objective in the game and most importantly how it is distributed. To columns in the front you have to go back more often and they give less victory points in the long run. I would definately try it again with less than four players, but that player count left me with mixed feelings so far.