“The Hero of the Divine Beasts”
I wanted to imagine the giant robot that would result from combining the four divine beasts from the latest Zelda game.
So there it is. One of my most ambitious projects to date. Started over a year ago—and had to take a break from it for most of that, but honestly I am SO glad I did.
Time away from a project allows me to revisit it with fresh eyes and new skills. I don’t think I could have pulled this off when I first started it, but I’ve learned so much in the past year. So I never feel bad if I lose interest in a personal project— I’ll likely come back to it later.
Swipe to see a time lapse as well as how I built my layers (this is for you, students). Of course,
This isn’t the only way to do it— just sharing my process. Let me know if you have questions.
1. Start with your line drawing. If you spend the time getting your line work right, it makes everything else so much easier down the road.
2. Local color/color blocks. Use the color fill feature to fill in each shape. Don’t worry about shading: use the color you would see if every square inch of your object was evenly lit.
3. Texture. I just used the cloud brush.
4. Pick a dark blue and paint in your shadows. Set the layer to “multiply.” Now you can push and pull your shadows by painting in darker and lighter blues.
5. Highlights. Pick a light yellow and paint in your highlights. Set your layer to “add.” Push and pull your highlights with lighter and darker yellows.
6. Extras. If there’s more than one main light source, add that in.
7. Backgrounds. A simple gradient suggests a horizon, and very thin shadow helps contribute to the close-to-horizon eye level.