Demon's Souls (デモンズソウル)
Right from its first japanese PSN trailer, I loved the visual style and vibe of this action-RPG.
Then things were silent for months before I heard it described as this ridiculously tough game where you would die alot, and I concluded that it probably wasn't for me.
This feeling was strenghtened when a shooting-game, pc-preferant programmer friend got into it as well.
A few years passed and I found it for cheap online, and decided that I at least ought to own a copy, if not to play, then as a novelty.
I did try to play it a couple of times, but while I still liked its style, I didn't care much for how it played.
Then after those false starts, I grew to like it more, and eventually felt at home with its survival horror-type experience when first playing a level, to the comfortable predictability of a later run — regardless of the gritty surroundings — where I am prepared for each enemy and (usually) can dispose of them in style.
It is oddly therapeudic!
I have yet to best the old king, but with a 250 hour+ savegame, a favorite strength/dex build, focus on turtling, arrow kiting, using the warpick for melee, and playing without lock-on — I don't feel the need to.
I am happy enough to jump in every now and then to visit the metallic skeletons, escape from jail, or do a castle run on my tourist-visa just the same!
[Shelf Life Sunday feature things curious or cool that I may not interact with on a daily basis, but wouldn't want to be without]
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