[PR] Gain and Get More Likes and Followers on Instagram.

pjtierney pjtierney

1280 posts   525 followers   92 followings

PJ Tierney  Community Management Assistant (Yu-Gi-Oh!) at Konami Europe | Motorsport enthusiast | Virtual racing driver | Fan of good design and creativity |

http://pjtierney.net/

Spotted a @lamborghini Huracàn in town earlier, wasn’t there for long.
#lamborghini
#lamborghinihuracan
#carspotting

Started playing @thegranturismo today and got the @porsche 911 RSR fairly early.
The 2017 factory Porsche livery is quickly becoming one of my favourites, it’s clean and works with anything.
Anyway, here’s my first attempt at a photo using the game’s “Scapes” feature.
#GTSport
#Scapes
#NoFilter

Some (off-screen) closeups of today’s update.
#ForzaHorizon3

Days 34-40

It's been a while since I posted an update to "The Horizon Project", so here's a big one.

This is a complete terrain map of #ForzaHorizon3's Australia.

Using the in-game map as reference, I mapped out all of the major waterways, beaches, urban buildup, trees and forestry. Up until today most of this was hollowed-out line art, which doesn't make for a good Instagram picture.

The work shown here could be a full project on its own but as it stands this is simply the background to the annotated map I have been assembling over the past few months.
This is the last key illustrative part of the project, all that remains are some graphic details and layout work.

@ForzaMotorsportOfficial
@WeArePlayGroundGames
@Xbox
@XboxUK
#ForzaHorizon3
#Forza
#Xbox
#Art
#CarArt
#Illustration
#ForzaShare

#Forza7 is here and along with it comes a whole bunch of my designs. You can find them by searching for my Gamertag: PJTierney

As for the #ForzaHorizon3 project I've been working on; I haven't dropped it. It's nearing its conclusion and I should have a big update on it soon.

Day 33

Yarra Valley labels got done tonight, along with a quick double-check of everything.

That brings this key part of the project to a close.

I know what I want to do next but will have to put in some research time tomorrow before I press forward.

After months of planning and work I am beginning to see the finish line.

@ForzaMotorsportOfficial
@WeArePlayGroundGames
@Xbox
@XboxUK
#ForzaHorizon3
#Forza
#Xbox
#Art
#CarArt
#Illustration
#ForzaShare

Day 32

The labelling process continues, this time with the Outback and Surfers Paradise routes taken care of.

This stage isn't as labour intensive as I initially feared, as the workflow I have come up with seems pretty efficient. I got into a good rhythm with it in this session and bashed out 32 routes in total.

Yarra Valley is next before this chapter is complete.

@ForzaMotorsportOfficial
@WeArePlayGroundGames
@Xbox
@XboxUK
#ForzaHorizon3
#Forza
#Xbox
#Art
#CarArt
#Illustration
#ForzaShare

Day 31

The first set of route labels are now done, with all of the Byron Bay routes now sorted.

While the routes themselves are onbiously tangled up with each other the start and end points are pretty well spaced out. That's fortunate as it gives the labels enough space to work at the scale I designed them at.

Throughout this process I'm making heavy use of the Symbols tools in @Adobe Illustrator. I have created a symbol for the start point and another for the end point, so that all of the text, shapes and icons are already pre-formatted. Within the start point is another symbol (the route icon) that can be swapped out with a few clicks.

The lines going from the labels to the routes are usually kept to right or 45 degree angles where possible in order to give them a sense of order. In very rare cases where there isn't enough room nearby for a label to go I use a curved 45 to 90 degree line (see the start of BB12 for an example). The whole process of labelling took about an hour thanks to the solid foundations I laid yesterday. I've got a good workflow going for this which lets me get through them quickly. 3 more sets to to and this project hits its next major milestone.

@ForzaMotorsportOfficial
@WeArePlayGroundGames
@Xbox
@XboxUK
#ForzaHorizon3
#Forza
#Xbox
#Art
#CarArt
#Illustration
#ForzaShare

Day 30.

For the past few weeks I have been thinking about the design of the labels that denote the start and end of each race route. Each label needs to make it clear whether it points to the start of an event or the finish. Some spectators may want to watch cars set away from the grid, while others may want to wait for a dramatic finish and since many of the Horizon festival's events are point-to-point, the start and finish lines are in 2 different places.

I filled a page of my notebook with sketches of various icon ideas, going from the predictable chequered flag for a finish to more abstract ideas. The overall idea of this project is to take something vastly complicated and make it easy to understand however, so I came to a natural solution; match the style of the labels to something that already exists on the routelist.

I mentioned before how each entry on the routelist has a routeline denoting the start and end co-ordinates of an event. The design for that routeline's start and end points now carries over to the on-map labels themselves, and further reinforces the point that if you see 2 things with a similar style they must be related.

In this screenshot you see 2 endpoints of race routes, Showcases specifically. You'll see start points as I share further progress, but I think this solution will work when applied across the 69 race routes that appear in total. I have some slight concerns about the scale of these but I'll know soon enough if it was the right call.

@ForzaMotorsportOfficial
@WeArePlayGroundGames
@Xbox
@XboxUK
#ForzaHorizon3
#Forza
#Xbox
#Art
#CarArt
#Illustration
#ForzaShare

Day 29

The remaining Routelists are now done, including the 5 Showcase events which needed their own category.

The Horizon Showcase logo is custom, since there's no appropriate catch-all branding for those events in-game. I took my Horizon Festival logo source data and changed the text, 5 minute job.

The placement and spacing of the Showcase Routes proved tricky due to the odd heights of the event icons (in fact, I tweaked it again after taking this screenshot), but overall I'm happy with how that area turned out. I had enough space in the bottom-left area of the map pages to fit the list in too, whereas each of the main Festivals takes up their own page.

Next up comes the long process of adding reference icons to the map itself. I'll need to add about 100 of them so I need to get my icon strategy right before I place the first. "Think twice, draw once", if you will.

@ForzaMotorsportOfficial
@WeArePlayGroundGames
@Xbox
@XboxUK
#ForzaHorizon3
#Forza
#Xbox
#Art
#CarArt
#Illustration
#ForzaShare

Day 28

The Surfers Paradise routelist is complete.

As all of the foundation work was already done earlier in the week, all I needed to do was to populate my template with the right data and double-check that it was all accurate.

3 more sets to do, then the massive task of labelling the map itself can begin.

@ForzaMotorsportOfficial
@WeArePlayGroundGames
@Xbox
@XboxUK
#ForzaHorizon3
#Forza
#ForzaShare
#Xbox
#Art
#CarArt
#Illustration

Day 27

After sorting out my template yesterday it's now time to start populating each page with data.

To help speed up the process I created a spreadsheet that listed every race route, its event code and map co-ordinates for start/finish. This data then gets transferred over to the illustration file as you can see here.

The routelines are coloured in the same shade of green as the routes themselves are on the map, which is handy for cross-referencing which routes a hypothetical festival-goer is looking for.

The same will need to be done for the other 3 Festival Hubs as well as the Showcases. No fansy creative work going on during this stage, I just need to grind it out.

@ForzaMotorsportOfficial
@WeArePlayGroundGames
@Xbox
@XboxUK
#ForzaHorizon3
#Forza
#Xbox
#Art
#CarArt
#Illustration

Most Popular Instagram Hashtags